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PubPharm (9)
1
Is Virtual Rehabilitation Technology Ready to Be Widely Integrated in the Rehabilitation Area? An IT Governance Perspective
in:
Applied Sciences
| 2023
von
Juan Carlos Muria-Tarazón
|
Hermenegildo Gil-Gómez
|
Patricia Mesa-Gresa
| +1
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2
Active Video Game Program for People with Type 2 Diabetes- a Pilot Study
in:
Applied Sciences
| 2021
von
Han-Hung Huang
|
Brianna Gathright
|
Rachel Holik
| +3
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3
The Effects of Exergames on Muscle Architecture: A Systematic Review and Meta-Analysis
in:
Applied Sciences
| 2021
von
Nami Shida
|
Gokhan Yagiz
|
Takumi Yamada
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4
Older Adults’ Experience of an Exergaming Intervention to Improve Balance and Prevent Falls: A Nested Explanatory Qualitative Study
in:
Applied Sciences
| 2021
von
Christine Rogers
|
Delva Shamley
|
Seyi Amosun
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5
An Exergame Solution for Personalized Multicomponent Training in Older Adults
in:
Applied Sciences
| 2021
von
Vânia Guimarães
|
Elsa Oliveira
|
Alberto Carvalho
| +6
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6
Virtual Reality Rehabilitation and Exergames—Physical and Psychological Impact on Fall Prevention among the Elderly—A Literature Review
in:
Applied Sciences
| 2021
von
Joanna Piech
|
Krzysztof Czernicki
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7
Applying Vision-Based Pose Estimation in a Telerehabilitation Application
in:
Applied Sciences
| 2021
von
Francisca Rosique
|
Fernando Losilla
|
Pedro J. Navarro
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8
Personalized Exergames Language: A Novel Approach to the Automatic Generation of Personalized Exergames for Stroke Patients
in:
Applied Sciences
| 2020
von
David Vallejo
|
Cristian Gmez-Portes
|
Javier Albusac
| +2
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9
Video Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY Technology
in:
Applied Sciences
| 2018
von
Clara Boj
|
Diego J. Díaz
|
Cristina Portalés
| +1
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1
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Zeitschrift: Applied Sciences
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Applied Sciences
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exergames
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exergaming
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stroke
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virtual reality
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IT governance
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