Utilizing Electromyographic Video Games Controllers to Improve Outcomes for Prosthesis Users

© 2023. The Author(s)..

A study was developed for a limb-different accessible video game controller that utilizes an electromyographic sensor to control gameplay actions. Data was collected from 50 college-aged student participants. This biofeedback-based serious game trains users in a virtual capacity, through the visualization of muscle contraction, via the movement of the video game character. The training platform has been developed to accompany the corresponding electromyographic actuated prosthetic arm device, leveraging the same control scheme to enable the translation of hand gesture states. This study evaluated the controller, user interface, and gameplay to identify training improvement outcomes and user satisfaction. Study participants were divided into two cohorts that differed in their intervention between the pre-test and post-test challenge course. Cohort one had a free play environment that encouraged learning through algorithmically generated track patterns and the use of powerups. In contrast, cohort two repeated the challenge mode, which was made up of a course of rings to jump through and focused on targeted muscle discretization via character jump heights correlated to muscle output. Data were collected to develop and validate training methods and identify overall game satisfaction and usability. The results of this study indicated an increase in the user's ability to be successful based on time on task with the intervention. The study also evaluated the usability and participant experience with the intervention.

Errataetall:

ErratumIn: Appl Psychophysiol Biofeedback. 2024 Mar 10;:. - PMID 38461484

Medienart:

E-Artikel

Erscheinungsjahr:

2024

Erschienen:

2024

Enthalten in:

Zur Gesamtaufnahme - volume:49

Enthalten in:

Applied psychophysiology and biofeedback - 49(2024), 1 vom: 31. März, Seite 63-69

Sprache:

Englisch

Beteiligte Personen:

McLinden, Shea [VerfasserIn]
Smith, Peter [VerfasserIn]
Dombrowski, Matt [VerfasserIn]
MacDonald, Calvin [VerfasserIn]
Lynn, Devon [VerfasserIn]
Tran, Katherine [VerfasserIn]
Robinson, Kelsey [VerfasserIn]
Courbin, Dominique [VerfasserIn]
Sparkman, John [VerfasserIn]
Manero, Albert [VerfasserIn]

Links:

Volltext

Themen:

Biofeedback
Journal Article
Prosthetic
Serious gaming
Surface electromyography
Upper limb

Anmerkungen:

Date Completed 16.02.2024

Date Revised 13.03.2024

published: Print-Electronic

ErratumIn: Appl Psychophysiol Biofeedback. 2024 Mar 10;:. - PMID 38461484

Citation Status MEDLINE

doi:

10.1007/s10484-023-09598-y

funding:

Förderinstitution / Projekttitel:

PPN (Katalog-ID):

NLM360265820