Video games, frustration, violence, and virtual reality : Two studies

© 2021 The British Psychological Society..

The degree to which the content of video games influences aggression continues to be debated in the scholarly literature. The current article includes two studies, one of which replicates one study from Przybylski et al. (2014, J. Pers. Soc. Psychol., 106, 441) and the other which extends related concepts into virtual reality. In the first study, two versions of Tetris were examined, differing in levels of difficulty. In the second study, participants played virtual reality games which differed in regard to difficulty and violent content. Difficulty increased hostility in the second study but not the first. Violent content influenced neither hostility nor aggressive behaviour. Results partially supported the frustration theory of aggression, but not theories of violent content effects. Implications for the field are discussed.

Medienart:

E-Artikel

Erscheinungsjahr:

2022

Erschienen:

2022

Enthalten in:

Zur Gesamtaufnahme - volume:61

Enthalten in:

The British journal of social psychology - 61(2022), 1 vom: 05. Jan., Seite 83-99

Sprache:

Englisch

Beteiligte Personen:

Ferguson, Christopher J [VerfasserIn]
Gryshyna, Anastasiia [VerfasserIn]
Kim, Jung Soo [VerfasserIn]
Knowles, Emma [VerfasserIn]
Nadeem, Zainab [VerfasserIn]
Cardozo, Izabela [VerfasserIn]
Esser, Carolin [VerfasserIn]
Trebbi, Victoria [VerfasserIn]
Willis, Emily [VerfasserIn]

Links:

Volltext

Themen:

Aggression
Difficulty
Journal Article
Video games

Anmerkungen:

Date Completed 11.01.2022

Date Revised 11.01.2022

published: Print-Electronic

Citation Status MEDLINE

doi:

10.1111/bjso.12471

funding:

Förderinstitution / Projekttitel:

PPN (Katalog-ID):

NLM326622020