Psychological problem popularization intervention method based on 3D interaction
The invention discloses a psychological problem popularization intervention method based on 3D interaction, and belongs to the technical field of psychological problem intervention, and the intervention method comprises the following specific steps: (1) a player selects game equipment and sets a role; (2) constructing a virtual map and synchronizing player information; (3) triggering a random event according to the player operation information; (4) triggering different story line trends and life outcomes according to player selection conditions; (5) recording the current story outcome and the role life outcome; the virtual reality virtual reality game system is favorable for creating a relaxed and comfortable atmosphere, relieving the pressure and anxiety of players and contributing to the psychological health of the players, simulates the life development stage through the virtual reality technology, can enable the players to experience the whole process from birth to death in an immersive manner, can promote the players to think about the change of human emotion and psychology, and improves the experience of the players. The moral concept and the decision-making ability of the player are improved, and diversified game experience and learning opportunities are provided..
Medienart: |
Patent |
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Erscheinungsjahr: |
2023 |
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Erschienen: |
2023 |
Enthalten in: |
Europäisches Patentamt - (2023) vom: 05. Sept. Zur Gesamtaufnahme - year:2023 |
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Sprache: |
Englisch |
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Beteiligte Personen: |
WU JIAHUI [VerfasserIn] |
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Links: |
Volltext [kostenfrei] |
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Themen: |
Sonstige Themen: |
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Anmerkungen: |
Source: www.epo.org (no modifications made), First posted: 2023-09-05, Last update posted on www.tib.eu: 2024-03-18, Last updated: 2024-03-22 |
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Patentnummer: |
CN116705246 |
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Förderinstitution / Projekttitel: |
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PPN (Katalog-ID): |
EPA001383515 |
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245 | 1 | 0 | |a Psychological problem popularization intervention method based on 3D interaction |
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520 | |a The invention discloses a psychological problem popularization intervention method based on 3D interaction, and belongs to the technical field of psychological problem intervention, and the intervention method comprises the following specific steps: (1) a player selects game equipment and sets a role; (2) constructing a virtual map and synchronizing player information; (3) triggering a random event according to the player operation information; (4) triggering different story line trends and life outcomes according to player selection conditions; (5) recording the current story outcome and the role life outcome; the virtual reality virtual reality game system is favorable for creating a relaxed and comfortable atmosphere, relieving the pressure and anxiety of players and contributing to the psychological health of the players, simulates the life development stage through the virtual reality technology, can enable the players to experience the whole process from birth to death in an immersive manner, can promote the players to think about the change of human emotion and psychology, and improves the experience of the players. The moral concept and the decision-making ability of the player are improved, and diversified game experience and learning opportunities are provided. | ||
650 | 4 | |a G16H: Healthcare informatics, i.e. information and communication technology [ict] specially adapted for the handling or processing of medical or healthcare data | |
650 | 4 | |a A63F: Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for | |
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