Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial

Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum..

Medienart:

E-Artikel

Erscheinungsjahr:

2020

Erschienen:

2020

Enthalten in:

Zur Gesamtaufnahme - volume:22

Enthalten in:

Journal of Medical Internet Research - 22(2020), 12, p e22420

Sprache:

Englisch

Beteiligte Personen:

Patel, Devika [VerfasserIn]
Hawkins, Jessica [VerfasserIn]
Chehab, Lara Zena [VerfasserIn]
Martin-Tuite, Patrick [VerfasserIn]
Feler, Joshua [VerfasserIn]
Tan, Amy [VerfasserIn]
Alpers, Benjamin S [VerfasserIn]
Pink, Sophia [VerfasserIn]
Wang, Jerome [VerfasserIn]
Freise, Jonathan [VerfasserIn]
Kim, Phillip [VerfasserIn]
Peabody, Christopher [VerfasserIn]
Bowditch, John [VerfasserIn]
Williams, Eric R [VerfasserIn]
Sammann, Amanda [VerfasserIn]

Links:

doi.org [kostenfrei]
doaj.org [kostenfrei]
www.jmir.org [kostenfrei]
Journal toc [kostenfrei]

Themen:

Computer applications to medicine. Medical informatics
Public aspects of medicine

doi:

10.2196/22420

funding:

Förderinstitution / Projekttitel:

PPN (Katalog-ID):

DOAJ011662549