Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum..
Medienart: |
E-Artikel |
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Erscheinungsjahr: |
2020 |
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Erschienen: |
2020 |
Enthalten in: |
Zur Gesamtaufnahme - volume:22 |
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Enthalten in: |
Journal of Medical Internet Research - 22(2020), 12, p e22420 |
Sprache: |
Englisch |
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Beteiligte Personen: |
Patel, Devika [VerfasserIn] |
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Links: |
doi.org [kostenfrei] |
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Themen: |
Computer applications to medicine. Medical informatics |
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doi: |
10.2196/22420 |
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funding: |
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Förderinstitution / Projekttitel: |
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PPN (Katalog-ID): |
DOAJ011662549 |
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520 | |a Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum. | ||
653 | 0 | |a Computer applications to medicine. Medical informatics | |
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700 | 0 | |a Hawkins, Jessica |e verfasserin |4 aut | |
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700 | 0 | |a Martin-Tuite, Patrick |e verfasserin |4 aut | |
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700 | 0 | |a Pink, Sophia |e verfasserin |4 aut | |
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700 | 0 | |a Freise, Jonathan |e verfasserin |4 aut | |
700 | 0 | |a Kim, Phillip |e verfasserin |4 aut | |
700 | 0 | |a Peabody, Christopher |e verfasserin |4 aut | |
700 | 0 | |a Bowditch, John |e verfasserin |4 aut | |
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700 | 0 | |a Sammann, Amanda |e verfasserin |4 aut | |
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