Utilization of Different Virtual Reality Experiences : Impact of Different Virtual Reality Experiences on Anxiety and Pain
Optimal postoperative pain control after head and neck surgery is vital for recovery, and non-pharmacologic strategies to improve pain may help reduce narcotic use. Further, preoperative anxiety is common and can impact postoperative pain, analgesic requirements, and recovery. In addition to facilitating with postoperative pain control, VR may have a role in reducing preoperative anxiety. However, it is unclear whether different VR experiences may be more beneficial for different clinical applications.This study will evaluate if there are differences in preoperative anxiety and postoperative pain when utilizing different VR experiences. Patients undergoing head and neck surgery will be randomly allocated preoperatively to first participate in either a mindfulness or active gaming VR experience, and then postoperatively will crossover and participate in the other experience they did not utilize prior to surgery..
Medienart: |
Klinische Studie |
---|
Erscheinungsjahr: |
2023 |
---|---|
Erschienen: |
2023 |
Enthalten in: |
ClinicalTrials.gov - (2023) vom: 31. Okt. Zur Gesamtaufnahme - year:2023 |
---|
Sprache: |
Englisch |
---|
Links: |
Volltext [kostenfrei] |
---|
Themen: |
610 |
---|
Anmerkungen: |
Source: Link to the current ClinicalTrials.gov record., First posted: April 2, 2021, Last downloaded: ClinicalTrials.gov processed this data on November 08, 2023, Last updated: November 08, 2023 |
---|
Study ID: |
NCT04828980 |
---|---|
Veröffentlichungen zur Studie: |
|
fisyears: |
|
---|---|
Förderinstitution / Projekttitel: |
|
PPN (Katalog-ID): |
CTG00373028X |
---|
LEADER | 01000caa a22002652 4500 | ||
---|---|---|---|
001 | CTG00373028X | ||
003 | DE-627 | ||
005 | 20231108010454.0 | ||
007 | cr uuu---uuuuu | ||
008 | 210422s2023 xx |||||o 00| ||eng c | ||
035 | |a (DE-627)CTG00373028X | ||
035 | |a (UBBS_Klinische_Studien)NCT04828980 | ||
035 | |a (UBBS_Klinische_Studien)00022194 | ||
040 | |a DE-627 |b ger |c DE-627 |e rakwb | ||
041 | |a eng | ||
245 | 1 | 0 | |a Utilization of Different Virtual Reality Experiences |b Impact of Different Virtual Reality Experiences on Anxiety and Pain |
264 | 1 | |c 2023 | |
336 | |a Text |b txt |2 rdacontent | ||
337 | |a Computermedien |b c |2 rdamedia | ||
338 | |a Online-Ressource |b cr |2 rdacarrier | ||
500 | |a Source: Link to the current ClinicalTrials.gov record., First posted: April 2, 2021, Last downloaded: ClinicalTrials.gov processed this data on November 08, 2023, Last updated: November 08, 2023 | ||
520 | |a Optimal postoperative pain control after head and neck surgery is vital for recovery, and non-pharmacologic strategies to improve pain may help reduce narcotic use. Further, preoperative anxiety is common and can impact postoperative pain, analgesic requirements, and recovery. In addition to facilitating with postoperative pain control, VR may have a role in reducing preoperative anxiety. However, it is unclear whether different VR experiences may be more beneficial for different clinical applications.This study will evaluate if there are differences in preoperative anxiety and postoperative pain when utilizing different VR experiences. Patients undergoing head and neck surgery will be randomly allocated preoperatively to first participate in either a mindfulness or active gaming VR experience, and then postoperatively will crossover and participate in the other experience they did not utilize prior to surgery. | ||
650 | 2 | |a Otorhinolaryngologic Diseases | |
650 | 2 | |a Pain, Postoperative | |
650 | 4 | |a Study Type: Interventional | |
650 | 4 | |a Recruitment Status: Completed | |
650 | 4 | |a 610 | |
773 | 0 | 8 | |i Enthalten in |t ClinicalTrials.gov |g (2023) vom: 31. Okt. |
773 | 1 | 8 | |g year:2023 |g day:31 |g month:10 |
856 | 4 | 0 | |u https://clinicaltrials.gov/show/NCT04828980 |z kostenfrei |3 Volltext |
912 | |a GBV_CTG | ||
951 | |a AR | ||
952 | |j 2023 |b 31 |c 10 |