Lost in Learning : Hypertext Navigational Efficiency Measures Are Valid for Predicting Learning in Virtual Reality Educational Games

Copyright © 2020 Ferguson and van Oostendorp..

The lostness measure, an implicit and unobtrusive measure originally designed for assessing the usability of hypertext systems, could be useful in Virtual Reality (VR) games where players need to find information to complete a task. VR locomotion systems with node-based movement mimic actions for exploration and browsing found in hypertext systems. For that reason, hypertext usability measures, such as "lostness" can be used to identify how disoriented a player is when completing tasks in an educational game by examining steps made by the player. An evaluation of two different lostness measures, global and local lostness, based on two different types of tasks, is described in a VR educational game using 13 college students between 14 and 18 years old in a first study and extended using 12 extra participants in a second study. Multiple Linear Regression analyses showed, in both studies, that local lostness, and not global lostness, had a significant effect on a post-game knowledge test. Therefore, we argued that local lostness was able to predict how well-participants would perform on a post-game knowledge test indicating how well they learned from the game. In-game experience aspects (engagement, cognitive interest, and presence) were also evaluated and, interestingly, it was also found that participants learned less when they felt more present in the game. We believe these two measures relate to cognitive overload, which is known to have an adverse effect on learning. Further research should investigate the lostness measure for use in an online adaptive game system and design the game system in such a way that the risk of cognitive overload is minimized when learning, resulting in higher retention of information.

Medienart:

E-Artikel

Erscheinungsjahr:

2020

Erschienen:

2020

Enthalten in:

Zur Gesamtaufnahme - volume:11

Enthalten in:

Frontiers in psychology - 11(2020) vom: 01., Seite 578154

Sprache:

Englisch

Beteiligte Personen:

Ferguson, Chris [VerfasserIn]
van Oostendorp, Herre [VerfasserIn]

Links:

Volltext

Themen:

Game analytics
Journal Article
Learning
Lostness measures
Predictive validity
VR game

Anmerkungen:

Date Revised 17.12.2020

published: Electronic-eCollection

Citation Status PubMed-not-MEDLINE

doi:

10.3389/fpsyg.2020.578154

funding:

Förderinstitution / Projekttitel:

PPN (Katalog-ID):

NLM318894041